If Good, can cause enemies to float, and if Evil can electrocute them. In addition to pushing back enemies, it can also reflect thrown grenades and rockets. Electromagnetic Shockwave: Cole swings his arms to fire an electric shockwave at his target, draining him of a small amount of energy.These consume battery cores, although very slowly.Įlectromagnetism Main article: ElectromagnetismĬole sending an Electromagnetic Shockwave I nFamous Bolts: Cole can discharge a variety of telekinetic bolts.Missiles are guided by using the right stick. Enemies hit by this missile automatically trigger an electric explosion killing them. Tesla Missile: Cole can use a transformer to launch an electric guiding missile.This resupplies his energy cores and heals all of his injuries. Electric Drain: Cole can drain electricity from sources, transferring the energy to himself.Bolts fired while in Precision mode consume four Battery core (three in Infamous 2), and maintaining Precision mode requires energy. Precision: Cole accelerates his accuracy and perception of time, allowing him to slow down time and better target distant enemies.Psychic Vision: Cole uses the residual neuroelectric energy from a recently deceased person's corpse to view their last memories.At Infamous rank, it also has a high probability of causing living targets to explode. This power is only available if he has Evil Karma.
Arc Lightning: Cole releases a constant stream of electricity from his hands, chaining to multiple targets.Normal bolts, Shock Grenades, Shockwaves and the Megawatt Hammer can still be used while Cole is charging the Overload Burst. This power is only available if he has Good Karma. Overload Burst: Cole drains static electricity from the air and uses it to fire a powerful bolt that chains electricity to nearby targets.Lightning Bolt: Cole can repeatedly discharge a bolt of electricity from his hands without consuming energy.Cole MacGrath Electrokinesis Main article: ElectrokinesisĬole draining electricity from a telephone.